A BindGroupLayout is a handle to the GPU-side layout of a binding group. It can be used to create
a BindGroupDescriptor object, which in turn can be used to create a BindGroup object with
Device.createBindGroup. A series of BindGroupLayouts can also be used to create a
PipelineLayoutDescriptor, which can be used to create a PipelineLayout.
An opaque handle to a binding group layout.
A BindGroupLayout is a handle to the GPU-side layout of a binding group. It can be used to create a BindGroupDescriptor object, which in turn can be used to create a BindGroup object with Device.createBindGroup. A series of BindGroupLayouts can also be used to create a PipelineLayoutDescriptor, which can be used to create a PipelineLayout.