RenderPipeline

A handle to a rendering (graphics) pipeline.

A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets. A RenderPipeline may be created with Device.createRenderPipeline.

Members

Functions

destroy
void destroy()

Release the given handle.

Variables

descriptor
RenderPipelineDescriptor descriptor;

Describes this RenderPipeline.

id
WgpuId id;

Handle identifier.

See Also

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