A handle to a rendering (graphics) pipeline.
A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets. A RenderPipeline may be created with Device.createRenderPipeline.
Release the given handle.
Describes this RenderPipeline.
Handle identifier.
<a href="https://docs.rs/wgpu/0.6.0/wgpu/struct.RenderPipeline.html">wgpu::RenderPipeline</a>
See Implementation
A handle to a rendering (graphics) pipeline.
A RenderPipeline object represents a graphics pipeline and its stages, bindings, vertex buffers and targets. A RenderPipeline may be created with Device.createRenderPipeline.