A handle to a compiled shader module.
A ShaderModule represents a compiled shader module on the GPU. It can be created by passing valid SPIR-V source code to Device.createShaderModule. Shader modules are used to define programmable stages of a pipeline.
Handle identifier.
<a href="https://docs.rs/wgpu/0.6.0/wgpu/struct.ShaderModule.html">wgpu::ShaderModule</a>
See Implementation
A handle to a compiled shader module.
A ShaderModule represents a compiled shader module on the GPU. It can be created by passing valid SPIR-V source code to Device.createShaderModule. Shader modules are used to define programmable stages of a pipeline.