A handle to a sampler.
A Sampler object defines how a pipeline will sample from a TextureView. Samplers define image filters (including anisotropy) and address (wrapping) modes, among other things.
See the documentation for SamplerDescriptor for more information.
Describes this Sampler.
Handle identifier.
<a href="https://docs.rs/wgpu/0.6.0/wgpu/struct.Sampler.html">wgpu::Sampler</a>
See Implementation
A handle to a sampler.
A Sampler object defines how a pipeline will sample from a TextureView. Samplers define image filters (including anisotropy) and address (wrapping) modes, among other things.
See the documentation for SamplerDescriptor for more information.